Available for freelance work

Duke โ€” indie game developer building small worlds with big polish.

I design and build games in Unity and C#, ship entries in game jams under tight deadlines, and write about what I learn along the way. One year deep into game dev, with a growing shelf of finished projects.

20+Projects Shipped
5Game Jams
2 yrUnity Experience
2Jam Placements
About me

Programmer first, player always.

I started making games because I wanted to build the ideas I couldn't stop thinking about. That curiosity quickly turned into a passion for creating polished gameplay, experimenting with new mechanics, and continuously learning through real projects.

Today, I primarily work with Unity and C#, building modular gameplay systems, responsive UI, editor tools, and reusable frameworks. I also create 3D assets in Blender and enjoy exploring shaders, procedural generation, and AI-driven mechanics. Whether I'm developing client projects, participating in game jams, or experimenting with new ideas, my goal is always the same: build games that feel great to play and systems that are clean, flexible, and easy to extend.

Toolkit

Skills & technologies

๐ŸŽฎ Game Development

Unity C# Gameplay and Systems Programming AI Programming Basics of Networking

๐Ÿ’ป Programming

C++ C## Python JavaScript HTML5 CSS3

๐ŸŽจ Design & 3D

Blender 3D Modeling Shader Graph Figma Aseprite

๐Ÿ› ๏ธ Tools

Git GitHub Visual Studio VS Code DOTween NetCode for GameObjects

๐Ÿš€ Extra

Game Design Rapid Prototyping Performance Optimization Procedural Generation Cybersecurity Fundamentals
Experience

Freelancing & highlights

2025 โ€” Present
Freelance Game Developer ยท Fiverr

Building gameplay systems for indie developers

Developing gameplay mechanics, UI systems, editor tools, and polished prototypes for indie clients. From rapid feature implementation to complete gameplay loops, I focus on creating scalable, maintainable systems.

2025
Game Jam Participant

Multiple jams, multiple shipped games

Regularly participating in 48โ€“72 hour game jams, designing and shipping complete games under tight deadlines. These events have strengthened my rapid prototyping, problem-solving, and teamwork skills.

2024 โ€” Present
Continuous Learning

Expanding my game development toolkit

Continuously improving my skills in Unity, C#, Blender, shaders, procedural generation, AI, and modern development workflows through hands-on projects and experimentation.

Let's build something

Got a project, a game idea, or a job opportunity?

I'm always interested in collaborating on exciting games, tools, and interactive experiences. If you have something in mind, I'd love to hear about it.