Class C RV — 3D Pipeline
Overview
This project set out to model a full Class C recreational vehicle in Blender, driven end-to-end through an MCP (Model Context Protocol) integration rather than manual clicking alone. The goal was a production-ready mesh — exterior shell, cab, interior fixtures — with physically based materials applied consistently across the whole model.
Features
- Full exterior and interior mesh set, built up from roughly 89 individual mesh objects.
- PBR material library covering metal panels, glass, upholstery, and trim.
- MCP-driven scripted workflow for repeatable material assignment.
- Organized scene hierarchy for easy iteration on individual parts.
Challenges
With close to 89 separate mesh objects, keeping material assignment consistent — and avoiding duplicate or mismatched shaders — required a disciplined, scripted approach rather than manual selection. Naming conventions and object grouping became just as important as the modeling itself.
Lessons learned
Driving Blender through MCP tooling makes repetitive, large-scale tasks like material batching dramatically faster, but it raises the value of a clean scene hierarchy up front — the pipeline is only as reliable as the structure feeding it.